Hello, this is FreedroidRPG, version 0.14.1. This seems to be a 'stable' release, so no exit on floating point exceptions. -Signal Handling------------------------------------------------------ Setting up signal handlers for internal backtrace: Now catching SIGSEGV: YES Now catching FPE (if raised, that is!): YES [New Thread 0x1376b70 (LWP 20293)] Video system type: x11. Using screen resolution 800 x 600. Testing if color depth 32 bits is available... YES. video mode set (bpp=24 RGBA=8880 depth=24) -OpenGL------------------------------------------------------- Vendor : Tungsten Graphics, Inc Renderer : Mesa DRI Intel(R) IGD GEM 20100330 DEVELOPMENT x86/MMX/SSE2 Version : 1.4 Mesa 7.10.2 Extensions : GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture GL_EXT_texture_rectangle GL_EXT_vertex_array GL_OES_EGL_image GL_OES_read_format GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program1_1 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays Program received signal SIGSEGV, Segmentation fault. 0x65666665 in ?? () (gdb) bt full #0 0x65666665 in ?? () No symbol table info available. #1 0x0807f775 in animate_obstacles () at map.c:1881 a = 0xfcde6b0 visible_lvl = 0xfce0d50 next_lvl = 0x810d5d4 #2 0x08097bb0 in DoAllMovementAndAnimations () at main.c:59 No locals. #3 0x08098455 in Game () at main.c:93 No locals. #4 0x08098609 in main (argc=2, argv=0xbffff374) at main.c:190 __FUNCTION__ = "main"