Issue202

Title Francis' health bar misplaced
Priority minor Status resolved
Assigned To Keywords sdl
Linked issues Watchers

Submitted on 2011-07-24 19h07 by tracker_migration, last changed by joseph.

Messages
Author: tracker_migration Date: 2010-03-26   16h47
Submitted by matthiaskrgr
Francis' health bar is either too high (IMO) or too low.
A screenshot is attached. Ignore the double-head.

rev. 2518

Thank you for your fine work!
Matthias Kr\u00fcger
Author: tracker_migration Date: 2010-03-26   18h23
Posted by matthiaskrgr
Reproducible with Doc Moore, too, so it might be a general problem with that character model.
Author: tracker_migration Date: 2010-03-26   21h39
Posted by salimiles
From the attached picture, it looks like the health bar does not move.  Can you check if this is the case?
Author: tracker_migration Date: 2010-03-26   23h06
Posted by matthiaskrgr
You mean it does not move vertically to the screen?
That's just an accident. The health bar is always above his feet, just the height between bar and feet changes. If you take a look it in game you should see it. :)
Author: tracker_migration Date: 2010-03-27   06h38
Posted by stedevil
I can't reproduce in OGL, only SDL.
Author: tracker_migration Date: 2010-03-28   11h36
Posted by ahuillet
The problem is that many of the PNGs in the professor graphics (which you can see by running ungluem -i graphics/droids/professor/professor.tux_image_archive.z) are much higher than the actual character in them.

Perhaps infrared could re-render them?
Author: tracker_migration Date: 2010-03-28   14h56
Posted by ahuillet
This bug has been around for too long without being noticed for it to have a high priority.
Author: tracker_migration Date: 2010-04-24   11h49
Posted by ahuillet
Please check if it is still there as of rev. 2666 or later.
Author: tracker_migration Date: 2010-04-24   17h53
Posted by lowerthanred
It should still be there; if you ungluem the new professor you'll see the images are still much larger than they should be. The cropped images I used weren't like that; it must be something in the gluem process. Maybe it's the openGL powers-of-two sized thing? (Then again, if it is, why isn't it in any other NPC?)
Author: tracker_migration Date: 2011-01-22   19h40
Posted by hakzsam
A patch here http://rb.freedroid.org/r/771/.
Author: tracker_migration Date: 2011-06-21   14h37
Posted by hakzsam
Assigned to myself because I have a proper way to fix this issue now.
History
Date User Action Args
2011-07-25 16:54:02josephsetstatus: open -> resolved
2011-07-25 09:00:12ahuilletsetpriority: bug -> minor
keyword: + sdl
title: [SDL] Francis' health bar misplaced -> Francis' health bar misplaced
2011-07-24 19:07:37tracker_migrationcreate