Issue257

Title holographic bots should not drop rewards
Priority idea Status open
Assigned To Keywords
Linked issues Watchers

Submitted on 2011-07-24 19h07 by tracker_migration, last changed by jesusalva.

Messages
Author: tracker_migration Date: 2009-02-20   13h35
Submitted by ahuillet
In the master arena, we have one bot using a disruptor.
The disruptor hits everything on the screen, with a damage value high enough to practically kill anyone in a single hit.

We hacked up dialogs a few years ago so Butch warns the player not to go into the master arena because he will get killed there.

This entry is a suggestion for improvements in order to make the master arena actually playable, while remaining dangerous, and fit better into the setting of the game.

1- remove the bot using a disruptor (as a prelude to removing disruptor entirely from the game, since it uses a bit of specific code that does not work well and represents too much maintenance work for what it brings to the game)

2- replace the removed bot by e.g. one 999

3- it is not quite logic that the city guys keep dangerous bots around, and that they let you kill them. How do they renew the stock afterwards? How do they get the bots not to attack them? One possibility is to make the arena be a "holo-arena", so the training would be virtual, but still kill you if you die

<ahuillet> Stedevil : say it's holo training or whatever
<Stedevil> that is an idea... but does that mean you cant die?
<ahuillet> do like they do in the matrix
<ahuillet> say that dying virtually kills you because your brain blablablabla
<ahuillet> or simply that the simulation device is going to send 300A through your brain when you die to simulate the pain
Author: tracker_migration Date: 2009-02-20   13h46
Posted by stedevil
Marking it as Dialog: since rewriting the dialog part is the hard part here (the rest take about 5min)
Author: tracker_migration Date: 2009-10-14   11h46
Posted by stedevil
Lets get this in before next release.
Author: tracker_migration Date: 2009-10-15   08h16
Posted by stedevil
Holo arena and 711->999 implemented in r2029

I however presume we do have 1 remaining issue with this, that Holographics bots might still drop items when killed. Surely that is wrong, so we need a way to specify in ReturnofTux.droids that a bot should not drop ANYTHING (both items, money and extract botparts skill).

Keeping prio on this RFE high until we fix that.
Author: tracker_migration Date: 2009-10-15   09h56
Posted by stedevil
Cleaning out Butch (arena master)  subdialog I found these textstrings. I guess we could keep the disruptor if we properly implement anti-disruptor items for tux to wear/buy? 

For now these texts are gone though.

npc_says(_"You should make sure you've got proper anti-disruptor devices on you, or the 711 disruptor flash will kill you in 2 seconds.")


npc_says(_"Ok. I've unlocked the door to the master arena now. But take care, this will not be so easy anymore.")
npc_says(_"In fact, you should know that we've got a 711 battle bot in there. Its deadly disruptor flashes cannot be evaded.")
npc_says(_"You should make sure you've got proper anti-disruptor devices on you... or just kill it fast enough. Good luck!")
Author: tracker_migration Date: 2009-12-06   11h27
Posted by ahuillet
Given how the disruptor was implemented as a hack, and given that I see no real use for it in the game, I am not in favor of reimplementing it.

You say references to the disruptor have been removed? Can I remove the "weapon" from the code now?

Regarding the item drops, I tend to consider them as a small issue not worth hacking the engine for a feature that will only be used at this very place in the game. 
I suggest we wait and see if players complain about the lack of realism of those item drops.
Author: tracker_migration Date: 2009-12-06   11h51
Posted by ahuillet
Disruptor removed in rev. 2137.

I'll let you close the ticket.
Author: tracker_migration Date: 2009-12-07   03h10
Posted by stedevil
This now for sure is fixed good enough for 0.13

Won't close it though, but downprioratize a lot and morph to "holographic bots should not drop rewards"

And regarding drops, as seen on the maillist lately, Im in general sort of against items and money dropping and would prefer recyclable scrap that can be traded for money. :)
But I guess that is a new RFE
Author: jesusalva Date: 2017-11-27   11h11
Proposal: Holo Arena -> Teleport Arena

"We Teleport some bots from outside, 
meaning there is a real risk of death.
However, you will also get Any valuables 
or bot parte they drop.
If after clearing a wave you give up, use 
the terminal at entrance. You cannot abort 
while the fight is ongoing to prevent 
arena bots from attacking town."
History
Date User Action Args
2017-11-27 11:11:24jesusalvasetmessages: + msg3511
2011-07-28 06:30:47ahuilletsetpriority: bug -> idea
2011-07-24 19:07:46tracker_migrationcreate