Issue258

Title 2 Layer floor tiles
Priority feature Status resolved
Assigned To joseph Keywords
Linked issues Watchers joseph

Submitted on 2011-07-24 19h07 by tracker_migration, last changed by matthiaskrgr.

Messages
Author: tracker_migration Date: 2009-09-22   02h21
Submitted by stedevil
I think it would be very wise to add "1 more layers of floortiles 'above' the regular layer" to severely lower the amount of different tiles need eg for a road/path (due to having transparent edges) that should blend with multiple underlayer (grass, sand, etc).

Especially if we implement diagonal roads the saved work and amount of tiles reduction will be substantial. Even if we just have the possibility of sand, grass & concrete (?) the required road tiles are cut by 2/3. and as a bonus we can have roads on ANY current or  future tile background as soon as a "path" or other "stuck to ground obstacle with transparent edge" is added.

If this is implemented it could be worth it to investigate how much more complex it would be to make the floor 3 layers, the 3rd being "lower" than the current. This could enable us to perhaps place water or something else visually lower (eg water can flow slightly below the edge of grass, not level to it). 
Author: tracker_migration Date: 2011-03-21   11h19
Posted by ahuillet
This is one of our GSoC project proposals for 2011.
Author: matthiaskrgr Date: 2011-07-26   18h10
Implemented in 4880. Thanks!
Author: matthiaskrgr Date: 2011-07-26   18h12
* r4880
History
Date User Action Args
2011-07-26 18:12:50matthiaskrgrsetmessages: + msg1306
2011-07-26 18:10:39matthiaskrgrsetstatus: open -> resolved
messages: + msg1305
2011-07-26 07:55:28ahuilletsetpriority: bug -> feature
assignedto: joseph
nosy: + joseph
2011-07-24 19:07:47tracker_migrationcreate