Submitted by matthiaskrgr
The current behavior is that each level has a song, when Tux changes the level, the song switches immediately. That means, if you move between levels unknowingly (Ethereal Meadows and Crystal Fields for example) the music may change many times.
My idea is to follow a pattern like this:
1) Tux starts in Cryo Stasis Lab (song 1 is played)
2) Tux moves to Temple Wood (song 1 not finished yet, still played)
3) Tux moves to Town (song 1 not finished yet, still played)
4) Song 1 ends, Tux still in Town
5) Check what song is defined for Town
6) Play that song (song 2)
7) Tux leaves Town, now in Temple Wood (song 2 is still played)
8) ...
If a level and a music don't fit together (hell fortress/a dungeon and the town music for example) the song should still change immediately.
What do you think?
rev. 2386
Thank you for your fine work!
Matthias Kr\u00fcger
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