Issue268

Title ANIMATION: Bots should collapse at end of attack motion
Priority bug Status resolved
Assigned To hail Keywords
Linked issues Watchers hail

Submitted on 2011-07-24 19h07 by tracker_migration, last changed by matthiaskrgr.

Messages
Author: tracker_migration Date: 2010-02-09   20h10
Submitted by stedevil
When using a slow weapon that tends to kill in 1 blow like eg the sledgehammer, it is very obvious that damage is dealt at the start of the melee attack sequence, not when the hit is actually hitting. 

If it's hard to do otherwise, it's doesnt really matter too much when the actual damage is dealt, but the enemy graphics should preferably remain looking "alive" until the "hit" of the attackmotions is reached.
Author: tracker_migration Date: 2010-10-24   16h23
Posted by ahuillet
This is a big problem and one of the top targets for graphics imporvements - after .14.
Author: tracker_migration Date: 2011-03-21   08h39
Posted by ahuillet
I have no idea how to improve this...
Author: hail Date: 2011-10-27   05h03
http://rb.freedroid.org/r/1544/
Author: matthiaskrgr Date: 2011-10-29   11h37
Fixed in r5078.

Thanks!
History
Date User Action Args
2011-10-29 11:37:08matthiaskrgrsetstatus: open -> resolved
assignedto: hail
messages: + msg1797
nosy: + hail
2011-10-27 05:03:08hailsetmessages: + msg1764
2011-07-24 19:07:48tracker_migrationcreate