Issue281

Title LEVELS: Add hidden/easter egg rooms/areas in levels
Priority idea Status postponed
Assigned To Keywords
Linked issues Watchers

Submitted on 2011-07-24 19h07 by tracker_migration, last changed by jesusalva.

Messages
Author: tracker_migration Date: 2010-04-08   10h44
Submitted by stedevil
I think it would be a fun addition to, especially in random dungeons, have "blacked out areas that in reality is is a room section .

Pressing e.g. a button in a computer console could open a secret door revealing a room or corridor not know to exist before.

This can be used in quests, extra bonuses or integrated in intelligent ways in the storyline.
Author: tracker_migration Date: 2011-03-21   12h09
Posted by ahuillet
The Crusader games (this doesn't make me younger...) used that with great results. I am in favor of this, but it's a nice-to-have feature nothing more.
Author: jesusalva Date: 2014-01-07   17h58
Hm... The game have lamps, that make the terrain brighter. Maybe is possible
mess a bit with the code to create a invisible lamp that darkens the terrain
instead?

Like the "Impassable Tile", is invisible. Us can del with del_obstacle(). I just
wonder how could us adapt this code piece...

This appear a good idea, and I am also in favor of this. It's intersting,
however, as ahuillet said, it is not too much important right now.
Author: matthiaskrgr Date: 2014-01-13   20h16
We can actually set the global light of a level to be quite dark.
However, giving an obstacle negative light strength does not seem to work.
Author: jesusalva Date: 2017-10-21   09h36
As I took a couple of hours to check BT I 
will comment this have some not-
intelligent implementation in Act 2 
(secret boss área) and on Level 24 
"Falling Ground" (which seems to use too 
many code lines imao). Also during Act 1 
end, when we add the stratopod...

In other words, you delete a wall and 
create a corridor to An already mapped 
room. Definitely doable, just complex, too 
long, and no one really willing to do 
it...
History
Date User Action Args
2017-10-21 09:36:32jesusalvasetmessages: + msg3495
2014-01-13 20:16:32matthiaskrgrsetmessages: + msg2683
2014-01-07 17:58:07jesusalvasetmessages: + msg2671
2011-07-28 06:35:55ahuilletsetstatus: open -> postponed
priority: bug -> idea
2011-07-24 19:07:52tracker_migrationcreate