Issue282

Title Graphics: Iso conf furniture would be nice to split in 8
Priority minor Status resolved
Assigned To Keywords
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Submitted on 2011-07-24 19h07 by tracker_migration, last changed by ahuillet.

Files
File name Uploaded Type Edit Remove
comp_proj.png ahuillet, 2011-07-28.06:35:35 image/png
Messages
Author: tracker_migration Date: 2010-04-13   00h48
Submitted by stedevil
The iso conference furniture (round desk with 8 places) are cut in 4 sections. However it's cut in a way that makes it almost useless for using less than all 4 sections at once. It would be much better if the "cuts" where placed along the main NESW directions, so eg 2 sections could fit nicely around an item or next to a wall.

Additionally, perhaps the circle should be sliced in to 8 sections instead of just 4, further enabling variation in usability/placement.
Author: tracker_migration Date: 2010-04-26   05h29
Posted by ahuillet
We do not have 8 directions for obstacles in the engine. Cutting the table in 8 directions would not be a good idea.
Author: tracker_migration Date: 2010-04-26   07h00
Posted by stedevil
This is an obstacle that "complete" takes 4x4 tiles, and split in 4 takes 2x2 tiles. I don't see it as unreasonable to cut it into 8 so it only takes about 1x2 tiles since that makes it quite a lot more useful in actual level designing. 

But yes, 8 pieces is a lot lower prio, so will lower prio once I get proper rotation that doesnt look "wrong". (Have a first batch from Infra where they are correctly rotated, but still have a few very visible errors).
Author: tracker_migration Date: 2010-04-26   09h24
Posted by fluzz
The current "4 pieces" conference table was not correctly rendered (it does not use our classical isometric projection).
That's what I show on http://skband.homedns.org/fdRPG/comp_proj.png

Re-render it with the right projection is easy to do (just a matter of setting some blender parameters). Splitting it into 8 pieces implies to redesign it from scratch, if I'm right.

While I'm working on the graphics issues (blender script, croppy, offset, animations...), I'll add some more detailed informations on the wiki, to explain how to correctly render things.
Author: tracker_migration Date: 2010-04-26   09h33
Posted by stedevil
> Re-render it with the right projection is easy to do (just a matter of setting some blender parameters). 

It's not exactly that easy. There is redesigning to do even with 4 pieces. I'll attach the new images from Infra and an example of the visual bugs it has.
Author: tracker_migration Date: 2010-04-26   09h44
Posted by lowerthanred
Actually, that error look to me like it's because the inner ring of the table ends at about half the height of the outer ring, for some reason. Either that, or the shadows.
Experimenting with isometric rendering right now; I'll see if it works and then try to lower that ring.
What redesigning is needed?
Author: tracker_migration Date: 2010-04-26   09h56
Posted by fluzz
For me, it's not a "bug".
That's the way the inner 'band' was designed, it's a cone: the radius of the lower part is smaller than the radius at the top.
See attached iso_conference_furniture_0002.png (isometric projection)
Author: tracker_migration Date: 2010-04-26   10h05
Posted by lowerthanred
Yes, the radius is smaller; the height (on Z axis) should still be the same, though.

This iso_conference_furniture_0002 looks quite similiar to what I rendered, both on the first try (where I simply reset the rotation of the tables) and on the second try just now (I rotated them -22 degrees like they were originally, but moved the camera so that the X and Y axis were diagonal).
Author: tracker_migration Date: 2010-04-26   11h46
Posted by stedevil
> That's the way the inner 'band' was designed, it's a cone:

Yes, but what it was intended like doesn't avoid the fact that it looks wrong next to the wall (ie like floating in the air). 
Author: tracker_migration Date: 2010-04-28   07h46
Posted by stedevil
Correctly looking and positioned conftables in r2693. Thanks Infra. :)

Dropping prio from 8 to 2 and morphing to "lets make 8 pieces".
History
Date User Action Args
2011-07-28 06:35:35ahuilletsetstatus: open -> resolved
priority: bug -> minor
files: + comp_proj.png
2011-07-24 19:07:52tracker_migrationcreate