|
Submitted on 2011-07-24 19h07 by tracker_migration, last changed by ahuillet.
File name |
Uploaded |
Type |
Edit |
Remove |
comp_proj.png
|
ahuillet,
2011-07-28.06:35:35
|
image/png |
|
|
Author: tracker_migration |
Date: 2010-04-13 00h48 |
|
Submitted by stedevil
The iso conference furniture (round desk with 8 places) are cut in 4 sections. However it's cut in a way that makes it almost useless for using less than all 4 sections at once. It would be much better if the "cuts" where placed along the main NESW directions, so eg 2 sections could fit nicely around an item or next to a wall.
Additionally, perhaps the circle should be sliced in to 8 sections instead of just 4, further enabling variation in usability/placement.
|
Author: tracker_migration |
Date: 2010-04-26 05h29 |
|
Posted by ahuillet
We do not have 8 directions for obstacles in the engine. Cutting the table in 8 directions would not be a good idea.
|
Author: tracker_migration |
Date: 2010-04-26 07h00 |
|
Posted by stedevil
This is an obstacle that "complete" takes 4x4 tiles, and split in 4 takes 2x2 tiles. I don't see it as unreasonable to cut it into 8 so it only takes about 1x2 tiles since that makes it quite a lot more useful in actual level designing.
But yes, 8 pieces is a lot lower prio, so will lower prio once I get proper rotation that doesnt look "wrong". (Have a first batch from Infra where they are correctly rotated, but still have a few very visible errors).
|
Author: tracker_migration |
Date: 2010-04-26 09h24 |
|
Posted by fluzz
The current "4 pieces" conference table was not correctly rendered (it does not use our classical isometric projection).
That's what I show on http://skband.homedns.org/fdRPG/comp_proj.png
Re-render it with the right projection is easy to do (just a matter of setting some blender parameters). Splitting it into 8 pieces implies to redesign it from scratch, if I'm right.
While I'm working on the graphics issues (blender script, croppy, offset, animations...), I'll add some more detailed informations on the wiki, to explain how to correctly render things.
|
Author: tracker_migration |
Date: 2010-04-26 09h33 |
|
Posted by stedevil
> Re-render it with the right projection is easy to do (just a matter of setting some blender parameters).
It's not exactly that easy. There is redesigning to do even with 4 pieces. I'll attach the new images from Infra and an example of the visual bugs it has.
|
Author: tracker_migration |
Date: 2010-04-26 09h44 |
|
Posted by lowerthanred
Actually, that error look to me like it's because the inner ring of the table ends at about half the height of the outer ring, for some reason. Either that, or the shadows.
Experimenting with isometric rendering right now; I'll see if it works and then try to lower that ring.
What redesigning is needed?
|
Author: tracker_migration |
Date: 2010-04-26 09h56 |
|
Posted by fluzz
For me, it's not a "bug".
That's the way the inner 'band' was designed, it's a cone: the radius of the lower part is smaller than the radius at the top.
See attached iso_conference_furniture_0002.png (isometric projection)
|
Author: tracker_migration |
Date: 2010-04-26 10h05 |
|
Posted by lowerthanred
Yes, the radius is smaller; the height (on Z axis) should still be the same, though.
This iso_conference_furniture_0002 looks quite similiar to what I rendered, both on the first try (where I simply reset the rotation of the tables) and on the second try just now (I rotated them -22 degrees like they were originally, but moved the camera so that the X and Y axis were diagonal).
|
Author: tracker_migration |
Date: 2010-04-26 11h46 |
|
Posted by stedevil
> That's the way the inner 'band' was designed, it's a cone:
Yes, but what it was intended like doesn't avoid the fact that it looks wrong next to the wall (ie like floating in the air).
|
Author: tracker_migration |
Date: 2010-04-28 07h46 |
|
Posted by stedevil
Correctly looking and positioned conftables in r2693. Thanks Infra. :)
Dropping prio from 8 to 2 and morphing to "lets make 8 pieces".
|
|
Date |
User |
Action |
Args |
2011-07-28 06:35:35 | ahuillet | set | status: open -> resolved priority: bug -> minor files:
+ comp_proj.png |
2011-07-24 19:07:52 | tracker_migration | create | |
|