Issue288

Title Allow for NPC to stay at some places for a longer time.
Priority feature Status open
Assigned To Keywords
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Submitted on 2011-07-24 19h07 by tracker_migration, last changed by ahuillet.

Messages
Author: tracker_migration Date: 2010-04-30   07h26
Submitted by stedevil
2010-04-30 09:13:46 < skangas> Stedevil: Good morning.  Is there any way to make Francis not walk around all the time?  He looks kind of restless as is, perhaps it would be better if he waited on one of the waypoints for a while before walking to the next.
2010-04-30 09:20:32 <+Stedevil> skangas: not currently I'm afraid... but everything can be added... ;)
2010-04-30 09:21:27 <+Stedevil> and definitely, eg having an NPC stay next to a comp terminal for at least 15s before running away again would make a lot of sense
2010-04-30 09:22:33 <+Stedevil> best way to achieve it (from mapper POV) I presume is to make it a property of the waypoint "stick here for X seconds"
2010-04-30 09:23:23 <+Stedevil> but then we probably want to couple it with forcing a direction of the npc as well
2010-04-30 09:23:52 <+Stedevil> (so you dont end up with npc standing with back to eg console or window)
History
Date User Action Args
2011-07-28 06:36:28ahuilletsetpriority: bug -> feature
2011-07-24 19:07:54tracker_migrationcreate