Issue312

Title Item for Debugging Quests + Debugging Quest Dialog
Priority feature Status open
Assigned To Keywords
Linked issues Watchers matthiaskrgr

Submitted on 2011-07-24 19h07 by tracker_migration, last changed by matthiaskrgr.

Messages
Author: tracker_migration Date: 2010-10-14   18h34
Submitted by salimiles
Debugging quests and NPC interactions is difficult. With increasing the complexity and number of them,  it may be getting more difficult.

Therefore I propose a way to make it easier:
Add a Debugging Quests Item which would trigger a Debugging Quest Dialog.

When you have the Debugging Quests Item, and you talk to a specific character who doesn't do too much (maybe the Cryo614?) rather than giving you the standard dialog, it would give you an alternative dialog, like the one for the Tutorial. It would:
1) list each quest.
2) for each quest it would list a series of critical points which it would jump you to (and give critical quests, cookies, items, as well as move NPCs as required)
3) have some option to set or delete cookies using the user input.
4) have some option to add or remove items using the user input.
5) have some option to add circuits using the user input.

The idea being this item would exist in freedroid.item_archetypes, but would not actually exist in any releases of the game.

Anyways what do you all think?
(Assigning to matthiaskrgr, as he is our tester!)
Author: tracker_migration Date: 2010-10-15   18h03
Posted by matthiaskrgr
That sounds very useful.
I already though about a whole debugging map which some people a lot of terrain transitions etc.
A person who sells ALL items and also has the upgradeitem and craftaddon function available would belong there, too.
Author: tracker_migration Date: 2011-03-21   11h02
Posted by ahuillet
I think this is *very* high maintenance, and I am betting it would become outdated within three weeks at most. This is dangerous. 

Go for something simple and not too ambitious. 

Keeping open as there are many good ideas in the ticket, just not point 2)
Author: tracker_migration Date: 2011-03-28   20h55
Posted by matthiaskrgr
A map for easier testing is currently being created on level 24
Author: tracker_migration Date: 2011-04-16   21h47
Posted by matthiaskrgr
On level 24 we now have a 'Dude' npc which lets you access all dialogs currently in game.
History
Date User Action Args
2011-07-27 12:50:27matthiaskrgrsetpriority: bug -> feature
nosy: + matthiaskrgr
2011-07-24 19:07:58tracker_migrationcreate