Submitted by salimiles
Debugging quests and NPC interactions is difficult. With increasing the complexity and number of them, it may be getting more difficult.
Therefore I propose a way to make it easier:
Add a Debugging Quests Item which would trigger a Debugging Quest Dialog.
When you have the Debugging Quests Item, and you talk to a specific character who doesn't do too much (maybe the Cryo614?) rather than giving you the standard dialog, it would give you an alternative dialog, like the one for the Tutorial. It would:
1) list each quest.
2) for each quest it would list a series of critical points which it would jump you to (and give critical quests, cookies, items, as well as move NPCs as required)
3) have some option to set or delete cookies using the user input.
4) have some option to add or remove items using the user input.
5) have some option to add circuits using the user input.
The idea being this item would exist in freedroid.item_archetypes, but would not actually exist in any releases of the game.
Anyways what do you all think?
(Assigning to matthiaskrgr, as he is our tester!)
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