Issue324

Title lvledit: Display waypoints in the main menu
Priority feature Status open
Assigned To Keywords editor
Linked issues Watchers

Submitted on 2011-07-24 19h08 by tracker_migration, last changed by jesusalva.

Messages
Author: tracker_migration Date: 2010-12-10   22h12
Submitted by matthiaskrgr
Opening the level editor menu, the map is still shown in the background but from the ingame point of view with tux in the middle of the screen.

Since this is the editor (why is tux' model loaded while doing stuff with the editor btw.?), waypoints should be displayed in the background map (for example to make it easier to judge whether stuff done with the menu affects the desired effects).
Author: tracker_migration Date: 2011-04-17   21h53
Posted by hakzsam
Your idea sounds good to me, indeed, waypoints should be displayed in the main menu.
Author: jesusalva Date: 2017-12-24   22h47
Signaling to mark as rejected because Tux is not rendered anymore, and
currently, there are no actions at lvleditor menu which affects waypoints
directly (to justify rendering them).

Unless we add an “auto-fill level with random waypoints”, which would be a
TOTALLY AWESOME feature, I do not see any reason to display them (although
that's just adding another flag to AssembleCombatPicture iirc...)

Well, if you disagree with me, fell free to keep the ticket open :P
Just stating my thoughts.
History
Date User Action Args
2017-12-24 22:47:25jesusalvasetmessages: + msg3528
2011-11-15 21:43:22salimilessettitle: Display waypoints in the main menu -> lvledit: Display waypoints in the main menu
2011-07-27 06:22:08ahuilletsetpriority: bug -> feature
keyword: + editor
title: EDITOR: Display waypoints in the main menu -> Display waypoints in the main menu
2011-07-24 19:08:00tracker_migrationcreate