Submitted by salimiles
> It would help, I believe, if the selling and buying prices were not the
> same. This doesn't have to be complex--perhaps a % difference, e.g.,
> Selling price for this character is 84% of buying price. This would also
> allow for another point of differentiation among various player-Tuxs.
> For example, after saving Mrs. Stone's store, perhaps she will buy items
> for a razor-thin margin, and after some remarkable feats on behalf of
> the Red Guard, the margin there could also decrease. On the other hand,
> pranks such as arguing with a Red Guard might cause the margin to
> increase at the company store. You wouldn't need to announce the
> difference, just quietly adjust the selling/buying price of items.
Roy Gathercoal's suggestions (11/11/2009)
Currently (SVN 3865) 0.3 is a constant sell back price modifier. This feature request is to have different modifiers depending on the NPC and have a lua function so the modifier can be changed with events.
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