Issue345

Title SDL: Improve rendering of light radius
Priority minor Status open
Assigned To Keywords
Linked issues Watchers

Submitted on 2011-07-24 19h08 by tracker_migration, last changed by matthiaskrgr.

Messages
Author: tracker_migration Date: 2011-02-13   20h38
Submitted by hakzsam
The light radius is ugly and poorly implemented in SDL.

Why not one part of a GSoC project ?

Screenshots attached.
Author: tracker_migration Date: 2011-03-20   22h30
Posted by salimiles
This is a duplicate of bug 2938194 (http://sourceforge.net/tracker/index.php?func=detail&aid=2938194&group_id=54521&atid=474019 ) which was noted in SVN 2332 (2010-01-23) with minor discussion.

This still affects SVN 4174.
Author: tracker_migration Date: 2011-03-21   09h38
Posted by ahuillet
I don't see what is wrong here.
Author: tracker_migration Date: 2011-03-21   10h30
Posted by fluzz
This is not a duplicate.

In the other ticket, Matthias mentioned that the light radius center is not positioned *on* Tux feet, and I explained why.

In this ticket, Samuel refers to the way the light radius is rendered in SDL. And yes, in SDL mode, penumbra is quite ugly, and could perhaps be rewritten.
Author: tracker_migration Date: 2011-03-21   11h26
Posted by hakzsam
Yes, rendering of light radius in SDL is quite ugly because we use images and we should use a transformed image by using the new struct image functions.

The light radius should be rewritten in my opinion.
History
Date User Action Args
2011-07-25 20:08:34matthiaskrgrsetpriority: bug -> minor
2011-07-24 19:08:04tracker_migrationcreate