Issue366

Title TUTORIAL: Make available in-game
Priority idea Status rejected
Assigned To Keywords
Linked issues Watchers

Submitted on 2011-07-24 19h08 by tracker_migration, last changed by matthiaskrgr.

Messages
Author: tracker_migration Date: 2011-04-02   11h55
Submitted by szoept
It may be helpful to have the Tutorial available at any time inside the game through the in-game menu. If someone does not play through the tutorial the first time (which I doubt most players do anyway), this gives the quicker access to the tutorial. Or if someone forgot how to do something, they can reference it quickly.
Author: bob Date: 2013-08-22   08h55
the tutorial is always in the game menu but i like the idea to make the tutorial
access able inside the game .. why is there no access from the Cyro Lab to it?
Author: matthiaskrgr Date: 2013-08-22   10h33
I'm not sure if we should do this.
We would need to load a seperate character for the tutorial to prevent Tux from
carrying items/experience etc from and to the tutorial from the previous playing
session etc

I think the easiest solution is to just save the game, go back to the main menu
and select the tutorial...
Then you can choose the section you want to go to inside the tutorial etc.
When you are done, go back to main menu and reload your savegame.

If players choose not to play the tutorial it's their fault. :P

I'm marking this as rejected now but you should still be able to comment on it
(so we can discuss it a bit more if you want).
History
Date User Action Args
2013-08-22 10:33:14matthiaskrgrsetstatus: open -> rejected
messages: + msg2512
2013-08-22 08:55:21bobsetmessages: + msg2503
2011-07-26 17:35:28matthiaskrgrsetpriority: bug -> idea
2011-07-24 19:08:07tracker_migrationcreate