Start a normal playing session, click on a cracked brick wall.
Now open the editor and remove the wall which tux was going to smash.
Resume to game, and it crashes:
Program received signal SIGSEGV, Segmentation fault.
0x0000000000002e64 in ?? ()
(gdb) bt full
#0 0x0000000000002e64 in ?? ()
No symbol table info available.
#1 0x000000000043e3e3 in ?? ()
No symbol table info available.
#2 0x00000000008d8b8c in ?? ()
No symbol table info available.
#3 0x000000000043af81 in ?? ()
No symbol table info available.
#4 0x0000000000000000 in ?? ()
No symbol table info available.
Indeed this is not very likely to happen in every-day-usage, but IMO it should
get fixed because its a crash.
Perhaps resetting the mouse move target as we resume playtest is a good way to
fix this?
r5036
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