Issue480

Title Lua Menu
Priority idea Status open
Assigned To Keywords
Linked issues Watchers

Submitted on 2011-09-26 20h32 by Xenux, last changed by jesusalva.

Messages
Author: Xenux Date: 2011-09-26   20h32
I think add a lua menu can be very useful. The lua menu should run with a lua
function and return the choice of Player.

Can be used for Teleport menu or with trigger.
Author: matthiaskrgr Date: 2011-09-26   20h34
Mmh, what would this menu have that dialogs don't have?
Author: Xenux Date: 2011-09-27   08h58
Yes dialog can be use instead of menu, but:
- dialog is very intrusive
- dialog is longer
- use dialog for menu need a lot of useless npc
- menu is more pratical
Author: matthiaskrgr Date: 2011-09-29   17h59
Hmm, I think a teleport menu is already quite doable.

I'd create a terminal-npc and get assign it a dialog.

Then I'd have the options "go to XY" and perform actions "teleport tux to label XY"
Author: Xenux Date: 2011-09-30   05h45
Yes, it's possible but a terminal isn't realy good like teleport menu.
Author: Xenux Date: 2011-09-30   07h09
But, it's good idea to begin. With a quest perform by teleporter guard.
Author: jesusalva Date: 2016-01-05   17h43
I like the menu idea. The dialogs haves menus, but sometimes you want to display
a centered, like the ones used by prefs (C menus).

And, about the teletransport menu... Now that the HF was finally completed,
maybe Tux could return to HF via the menu (so you could go to town, to HF and to
the linked place (where you've last been)
History
Date User Action Args
2016-01-05 17:43:26jesusalvasetmessages: + msg3299
2011-09-30 07:09:56Xenuxsetmessages: + msg1708
2011-09-30 05:58:50ahuilletsetpriority: feature -> idea
2011-09-30 05:45:49Xenuxsetmessages: + msg1703
2011-09-29 17:59:37matthiaskrgrsetmessages: + msg1698
2011-09-27 08:58:05Xenuxsetmessages: + msg1691
2011-09-26 20:34:58matthiaskrgrsetmessages: + msg1678
2011-09-26 20:32:31Xenuxcreate