Issue512

Title make end game map more awesome
Priority feature Status resolved
Assigned To Keywords
Linked issues Watchers

Submitted on 2011-11-02 21h13 by matthiaskrgr, last changed by fluzz.

Messages
Author: matthiaskrgr Date: 2011-11-02   21h13
Currently the end of the game is quite WIP, something should be done imo.

There are several levels with bots in them but finding ones way in them without
some storyline or quest is nearly undoable I fear.
Author: salimiles Date: 2011-11-03   15h18
Well, since we are trying to get 0.15 released soon, how about simply putting up
a number of signs posts to direct people to the end?

It isn't the nicest or even best solution... but it would be easy to get done,
and we really ought to get something released.
Author: matthiaskrgr Date: 2011-11-03   15h22
This sounds like an easily doable solution, but what we shouldn't forget is that
slaying through hundreds of bots may end up in a very very boring process quite
soon.

And having such a boring process shortly before the game of the end isn't a very
good idea in my opinion.
Author: matthiaskrgr Date: 2011-11-13   13h44
I'll see what I can do.
Author: matthiaskrgr Date: 2011-11-13   13h51
A problem with the signs will be that we do only have very few of them, and only
one actually pointing in a direction.
Do you have any ideas if we have something better to point into certain directions?
Author: Xenux Date: 2011-11-13   18h35
I think you can use ground marker. With the new system of multi-layer floor, you
can easily add this.

You could follow real factory's example.
Author: salimiles Date: 2011-11-19   17h38
So, how is this coming along?
Author: matthiaskrgr Date: 2011-11-20   09h53
I think the game is finish able already, it would be great if someone that isn't
me could test this and give some more neutral feature if it is too hard/too easy.

I already have a branch with groudmarker stuff, I'll commit this as soon as I
have the remaining marker variants  (y and x shaped) committed.
Author: matthiaskrgr Date: 2011-11-20   18h43
Ok, groundmarkers have been committed and added to the map.
Author: matthiaskrgr Date: 2011-11-20   22h51
I also added a short comment on them to Spencer talking to Tux, see r5177.
Marking as fixed.
Author: salimiles Date: 2011-11-21   20h16
The game is now OK fine for 0.15, but I think that we should leave this open as
a feature request for a better solution for sometime in the (post 0.15) future.

I think we should figure out a way to do this without putting arrows on the ground.
Author: jesusalva Date: 2014-10-02   16h47
And now, post 0.16...

The factory is big, but new features are beign added. Plus, I often get lost on 
the factory regardless of the markers.
Author: fluzz Date: 2023-01-04   15h50
The game content has been much improved since that time. Is no more relevant
History
Date User Action Args
2023-01-04 15:50:22fluzzsetstatus: postponed -> resolved
messages: + msg3801
2014-10-02 16:47:34jesusalvasetmessages: + msg2910
2011-11-21 20:16:41salimilessetstatus: resolved -> postponed
priority: important -> feature
title: make game finishable -> make end game map more awesome
messages: + msg2058
assignedto: matthiaskrgr ->
2011-11-20 22:51:35matthiaskrgrsetstatus: open -> resolved
nosy: - matthiaskrgr
messages: + msg2050
2011-11-20 18:43:23matthiaskrgrsetmessages: + msg2047
2011-11-20 09:53:40matthiaskrgrsetmessages: + msg2032
2011-11-19 17:38:45salimilessetmessages: + msg2027
2011-11-13 18:35:00Xenuxsetmessages: + msg1972
2011-11-13 13:51:43matthiaskrgrsetmessages: + msg1969
2011-11-13 13:44:10matthiaskrgrsetassignedto: matthiaskrgr
messages: + msg1968
nosy: + matthiaskrgr
2011-11-03 15:22:33matthiaskrgrsetmessages: + msg1877
2011-11-03 15:18:32salimilessetmessages: + msg1875
2011-11-02 21:13:57matthiaskrgrcreate