1- No. We see if a bot passed by a label and if it's Tania (dialog: Tania). All
bots are dialog: (AfterTakeover), we would need a new function.
3- Hmm, you're right. With local Npc bindings this is doable, but we hit again
problem 1: They all use the same dialog ID.
> Tux must lose control of the bot
We would need change the dialog of the bot. This would change it's NPC ID as
well, so I'm not sure if this is doable right now.
> Can faction and dialogue be "overwritten"
Faction can be overwritten, I doubt about dialog overwritting.
> There should also be a requirement for certain types of bots
Yes, I guess so. Only class 4+, surely.
> Alternatively [...] could be to find and fetch bots who are already friendly
[...] Modifying their dialogues and initiating a takeover game [...] They could
become hostile if Tux fails.
Plausible!! :D
We can easily adapt dialogs to they follow you and check if they are already on
the town, initiate a takeover and make they go hostile upon failure! But we
cannot change the dialog, so you'll need either all bots, either one unique bot.
Your second suggestion is: DOABLE
But how could we change dialog to make sure that only one specific bot that is
not from takeover can be accepted? Hmm...
(I may think in something, but I want to hear your opinion. :) )
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