Title Traps at HFF should not trigger infinitely
Priority release-blocker Status open
Assigned To Keywords
Linked issues Watchers

Submitted on 2017-03-16 15h52 by jesusalva, last changed by jesusalva.

Author: jesusalva Date: 2017-03-16   15h52
This is, by far, the most prioritary 
issue which I wrote on my notepad. Not 
only that, but multiple players 
complained about that as well, and it 
represents major problems with respawn 
and Firmware upgrade 

How do MS can spawn INFINITE droids on 
traps? What when you accidentaly step 
again on the same trap trying to dodge an 
attack? Hey, FDRPG uses a Desticional 
movement, to such traps make sense it 
would need to be Directional!!

..,not only that, it may make level 59 
uncrossable later. If that is not enough, 
you will lose view of ground as dead 
carcasses pile up, which leds to 
triggering more traps, and we have a 

Besides, this can severely increase 
memory usage as a dead body is still a 
deoid. And we can spawn infinite droids, 
that is, until you, your memory, your 
char or FDRPG dies, whatever comes first.

For those reasons, this is a release 
blocker issue and ignoring it is simply 
not viable for next release.

Suggestion: Trigger only once.
Date User Action Args
2017-03-16 15:52:52jesusalvacreate