Message1757

Author ahuillet
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Date 2011-10-26.10:09:03
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On Wed, 26 Oct 2011 07:24:44 +0000
Robert Robinson - Roundup <bugs@freedroid.org> wrote:

> Personally, I like the idea. If a bot starts with 6 charges at full health
> and I've already damaged it 50%, I expect it to be easier to hack since it
> won't live as long as my ally. In this scenario, I would expect it to have
> about 4 or 5 charges. 

In other words, 75% of the charges at 50% health....

> As matthias said, at 50% health, it should have 25% of
> the charges (rounding up to higher number of charges of course). 

... and now 25%?

> While I understand that it's considerably different than FDRPG, the idea 
> remains the same -- you get rewarded for the work you do. In FDRPG I think
> this is even more important than in Pokemon because, as I said a moment ago
> in this comment, the weaker a bot is, the less helpful it will be for you.

I think it makes sense.
Do note that we already have a feature to repair damaged bots.
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