On Wed, 26 Oct 2011 07:24:44 +0000
Robert Robinson - Roundup <bugs@freedroid.org> wrote:
> Personally, I like the idea. If a bot starts with 6 charges at full health
> and I've already damaged it 50%, I expect it to be easier to hack since it
> won't live as long as my ally. In this scenario, I would expect it to have
> about 4 or 5 charges.
In other words, 75% of the charges at 50% health....
> As matthias said, at 50% health, it should have 25% of
> the charges (rounding up to higher number of charges of course).
... and now 25%?
> While I understand that it's considerably different than FDRPG, the idea
> remains the same -- you get rewarded for the work you do. In FDRPG I think
> this is even more important than in Pokemon because, as I said a moment ago
> in this comment, the weaker a bot is, the less helpful it will be for you.
I think it makes sense.
Do note that we already have a feature to repair damaged bots. |