> Our savegames are incompatible with the upcoming release. We can bail on the
> very first warning.
What do you mean ? As I said, old savegames are not displayed.
With new savegames, after a 'minor' modification of the code, loading a
'pre-modification' savegame could generate a warning, but without making it
being really compatible with new code (a default value will be used).
So, I think that we should not reject a savegame on the first warning...