Message2341

Author salimiles
Recipients
Date 2012-09-18.23:06:26
Content
I think this could be easily resolved by having a check that does the following
for both the x and y coordinates before playtesting:

For locations <0, assigns a location of 0.
For locations >level_size, assigns a location of level_size

This sort of error should not cause a game crash.
History
Date User Action Args
2012-09-18 23:06:26salimilessetmessageid: <1348009586.5.0.895085096356.issue605@freedroid.org>
2012-09-18 23:06:26salimileslinkissue605 messages
2012-09-18 23:06:26salimilescreate