Message3746

Author specing
Recipients
Date 2022-12-02.17:52:56
Content
jesusalva, should this be fixed or is it working as designed?

src/text.c:310:            if (!GameConfig.Inventory_Visible && !GameConfig.SkillScreen_Visible && !GameConfig.CharacterScreen_Visible)
                Me.BigScreenMessageDuration[i] += Frame_Time();


Just needs the conditions removed and "bug" is fixed.
History
Date User Action Args
2022-12-02 17:52:56specingsetmessageid: <1670003576.33.0.0976303514823.issue599@freedroid.org>
2022-12-02 17:52:56specinglinkissue599 messages
2022-12-02 17:52:56specingcreate