Issue346

Title World Map Screen
Priority idea Status open
Assigned To Keywords
Linked issues Watchers

Submitted on 2011-07-24 19h08 by tracker_migration, last changed by jesusalva.

Messages
Author: tracker_migration Date: 2011-02-14   00h29
Submitted by kurtisevan
I was thinking it would be great to have a large land map.  Such as this...

http://www.maplib.net/fullmap.php?id=2244&lat=-52.97&lng=34.95&z=9

hehehe   I don't think that much detail is needed, but you get the picture.
Author: tracker_migration Date: 2011-02-14   01h32
Posted by salimiles
A good first step might be to have some way to export an image of a level.

I think that it would be a good idea. There currently are problems, e.g.  bug 3164106, and modifications in the work (e.g. https://sourceforge.net/apps/phpbb/freedroid/viewtopic.php?f=18&t=6&start=25 ).
Author: tracker_migration Date: 2011-02-14   08h40
Posted by kurtisevan
Also add one for the level editor 
Author: tracker_migration Date: 2011-03-02   18h49
Posted by salimiles
Marking this as something for the website, perhaps to complement: http://www.freedroid.org/pmwiki/pmwiki.php/Main/AreaMap
Author: tracker_migration Date: 2011-03-21   09h37
Posted by ahuillet
I think this should be a fully automated process. Exporting the connections between levels (as in AreaMap) is easy to do, and would be a first step. 
The actual level image should wait until we have the automated AreaMap working - this could be tackled by the buildbot.
Author: jesusalva Date: 2014-01-09   22h54
If, in src/lvleditor/lvleditor_display.c you change the starting zoom from 3 to
24, you can get a good "world" map :P
It may not cover the entire world map, but us can do a "Town Surroundings",
"Hell Fortress" and "Disruptor Shield Base" maps pretty well. You might want
delete the Town Obstacle Names to them don't mess your "World Map" and move the
buttons. I've made a patch (that IS NOT on RB) testing it and showing it
efficiency. It include two packages: One with less than 1 KiB: The patch and
another one to you place in graphics/mouse_buttons - Make sure to backup the
folder - That will make the Level Editor buttons transparent, replacing them
with alpha images.

You can make a temporary world map with it: It's already a start. :P

LINK: http://www.mediafire.com/download/bgj5c7d52jqcc82/World_Map_Generator.zip
History
Date User Action Args
2014-01-09 22:54:33jesusalvasetmessages: + msg2678
2011-07-25 20:07:46matthiaskrgrsetpriority: bug -> idea
2011-07-24 19:08:04tracker_migrationcreate