Catalin, I'd like some info as to why this bug is here. I suspect it's the
SDL_gfx bug we found but we need to fully investigate it, fix it, and get the
fix upstream, so please help us.
Author: matthiaskrgr
Date: 2011-08-19 14h49
When you display the pixel column which is stretched, one pixel higher than
currently, does this fix the issue?
Author: ahuillet
Date: 2011-08-25 20h08
Fixed by the attached patch to SDL_gfx. Patch submitted to SDL_gfx's author but
I think we should copy zoomSurface to fd_zoomSurface and integrate the fix that way.
The bug was fixed in SDL_gfx's repository, but new releases will take some time
to include it. Seeing that it's after all a relatively minor bug I am *not* in
favor of including the SDL_gfx code in FreedroidRPG, and think we can instead
wait for distros to pick up the updated lib.
Thoughts?
Author: fluzz
Date: 2011-09-12 07h06
Mhhh... I would rather be in favor of including it (it could take a loooong time before the distros have a fixed lib included), and rely on configure to use our version or the mainline's one (just as we do with Lua).