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Submitted on 2012-04-15 08h02 by crashboy, last changed by matthiaskrgr.
Author: crashboy |
Date: 2012-04-15 08h02 |
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As You can see when using my save files, neither the penguin nor the bots can
move (all the bots have been ordered to "follow me").
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Author: matthiaskrgr |
Date: 2012-04-15 09h08 |
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Behind the counters with the chair (next to the guns), there should be an allied
bot. Talk to it.
<spoiler>
It'll ask you for a certificate which you can get solving a quest for a guy in a
cave with the entrance east of the factory entrance.
</spoiler>
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Author: matthiaskrgr |
Date: 2012-04-15 09h10 |
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Oh, sorry, wrong ticket.. :)
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Author: matthiaskrgr |
Date: 2012-04-15 09h23 |
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Hmm, when I load the savegame using 0.14.1, I can move around without problems.
In case Tux is stuck somehow, you can open the level editor using ctrl+alt+e and
move tux somewhere else ([Esc] -> Return to Game to resume playing).
Anyway, you seem to be using the 0.14 release which is more one and a half years
old by now.
You should consider updating to 0.15.1 ;) (savegames are not compatible however).
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Author: crashboy |
Date: 2012-04-16 16h07 |
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No, I'm running 0.15.1, and not only the penguin, but also the bots are sticking :-(
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Author: ahuillet |
Date: 2012-04-17 06h52 |
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You aren't running 0.15.1, I don't think so... I can't load your savegame in .15.1.
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Author: crashboy |
Date: 2012-04-18 16h23 |
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No, I'm running 0.15.1 - but I accidently copied the saves from an older
installation. Didn't notice, that location of save files has changed, sorry for
the inconvinience.
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Author: crashboy |
Date: 2012-04-18 16h25 |
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Ah, another problem - I've already given up the bots and played further, so new
savegame is useless :-(
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Author: crashboy |
Date: 2012-04-18 16h56 |
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Well, this time the bots cannot move (the firedevils and the sawmill near the
magenta tube in the lower right corner).
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Author: crashboy |
Date: 2012-04-18 17h17 |
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And here the penguin cannot move any more ...
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Author: ahuillet |
Date: 2012-04-18 19h43 |
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Screenshot of the problem attached.
I am not sure what we should do - thanks a lot for the report, it's clearly a
big problem.
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Author: ahuillet |
Date: 2012-04-18 19h44 |
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By the way - you're not stuck, you can kill your own bots with "halt and catch
fire" in the dialog. So it's not a blocker, hence priority -> "important" and
not "critical".
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Author: matthiaskrgr |
Date: 2012-08-03 14h05 |
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I assume that tux is in the gap between the bots.
You can just tell your bots to move around freely and they should sooner or
later move away from you, so you don't even need to kill them, so this might be
a PEBCAK case. :P
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Author: matthiaskrgr |
Date: 2013-02-08 14h14 |
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Closing. You can blow up the bots manually to walk again if everything else fails.
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Date |
User |
Action |
Args |
2013-02-08 14:14:07 | matthiaskrgr | set | status: open -> resolved messages:
+ msg2427 |
2012-08-03 14:05:08 | matthiaskrgr | set | messages:
+ msg2321 |
2012-04-18 19:44:41 | ahuillet | set | files:
- FreedroidRPG.zip |
2012-04-18 19:44:39 | ahuillet | set | files:
- FreedroidRPG.zip |
2012-04-18 19:44:38 | ahuillet | set | files:
- .freedroid_rpg.zip |
2012-04-18 19:44:15 | ahuillet | set | messages:
+ msg2220 |
2012-04-18 19:43:10 | ahuillet | set | priority: critical -> important files:
+ screenshot_1334778129.jpg messages:
+ msg2219 |
2012-04-18 17:17:11 | crashboy | set | files:
+ FreedroidRPG.zip messages:
+ msg2216 |
2012-04-18 16:56:22 | crashboy | set | files:
+ FreedroidRPG.zip messages:
+ msg2215 |
2012-04-18 16:25:14 | crashboy | set | messages:
+ msg2214 |
2012-04-18 16:23:35 | crashboy | set | files:
+ FreedroidRPG.zip messages:
+ msg2213 |
2012-04-17 06:52:14 | ahuillet | set | messages:
+ msg2211 |
2012-04-16 16:07:24 | crashboy | set | messages:
+ msg2207 |
2012-04-15 09:23:13 | matthiaskrgr | set | messages:
+ msg2205 |
2012-04-15 09:10:45 | matthiaskrgr | set | messages:
+ msg2203 |
2012-04-15 09:08:50 | matthiaskrgr | set | messages:
+ msg2202 |
2012-04-15 08:02:07 | crashboy | create | |
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