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Submitted on 2012-04-24 19h31 by matthiaskrgr, last changed by digifuzzy.
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Tux.sav.gz
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lunruj,
2012-07-09.20:14:34
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application/x-gzip |
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Tux.shp
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lunruj,
2012-07-09.20:15:02
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Author: matthiaskrgr |
Date: 2012-04-24 19h31 |
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21:05 < Wolfwalker_Prime> An odd factoid you might or might not be interested in
- After you rescue Tania, guide her back to
the city, take her to the doc, and she eventually
winds up in Ewald's bar... her dialog reverts to
first meeting, as if she is still in the tunnel and
you still must rescue her.
21:05 < Wolfwalker_Prime> I looked through the bug tracker and couldn't find
anything on it. Just thought you might want to
know.
Tue Apr 24 21:31:19 CEST 2012
version probably 0.15
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Author: salimiles |
Date: 2012-05-30 01h38 |
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We need to get the exact wording, or a copy of the guys' savegame.
From what it looks like, the wording is similar, but not the same.
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Author: lunruj |
Date: 2012-07-08 22h02 |
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I had those problems with more characters (for example Bender asking for
antidote, wanting to become a member of Red Guards when i was already a member).
The cool thing about this bug is that you can go to bar, have a drink and get
healed without having to see the doctor.
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Author: matthiaskrgr |
Date: 2012-07-09 08h01 |
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Mmmh, sounds like there were some problems with lua vars then.
Do you have any more information regarding this to share with us? :)
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Author: lunruj |
Date: 2012-07-09 20h27 |
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I uploaded my saved position, just be sure not to kill any bots before teleporting.
Tux asks Tania where he is. Also the gate keeper at western gate lets Tux enter,
but wants permission from Spencer for Tania.
With my other hero the dialogs are ok.
Sometimes Tux asks the bartender about selling items or rules of games in the
beginning of conversation (without player's action). Plus issues mentioned
above. But they didn't happened now when I tried it with my saved positions.
(They happened earlier in the same game.) Do you think that all of this has the
same reason?
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Author: salimiles |
Date: 2012-11-06 08h32 |
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From the savegame: version 0.15rc2. FYI
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Author: jesusalva |
Date: 2014-08-12 01h48 |
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I see no way of how this could happen. :P
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Author: jesusalva |
Date: 2014-09-28 01h44 |
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Ok. You've said that it was reverted to the start? then it's a C problem,
because it's handled by Tux:have_quest(), and Tux quests are stored in tux_t,
and tux_t is a C entity.
Now, the quest should not simply vanish. And indeed, it didn't. It's on the save
file. And marked as completed. So there is only one last thing: quest 'Tania
Sanity'.
The save file points that 'Tania Escape' handles everything and is completed.
So, the only way to this happen that I see is that 'Tania Sanity' quest.
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Author: jesusalva |
Date: 2014-11-24 00h23 |
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> "you can go to bar, have a drink and get healed without having to see the doctor."
Isn't that *normal*? :P
By the way, does this specific bug persists? I can't test it right now...
I was just wondering, as it's old and such...
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Author: digifuzzy |
Date: 2015-04-13 21h11 |
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CLOSE BUG - new Tania dialog corrects original observations.
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Date |
User |
Action |
Args |
2015-04-13 21:12:15 | digifuzzy | set | status: open -> resolved |
2015-04-13 21:11:54 | digifuzzy | set | messages:
+ msg3114 |
2014-11-24 00:23:56 | jesusalva | set | messages:
+ msg2983 |
2014-09-28 01:44:44 | jesusalva | set | messages:
+ msg2903 |
2014-08-12 01:48:22 | jesusalva | set | messages:
+ msg2866 |
2014-08-01 11:20:55 | Xenux | set | priority: bug -> release-blocker |
2012-11-06 08:32:45 | salimiles | set | messages:
+ msg2375 |
2012-07-09 20:27:21 | lunruj | set | messages:
+ msg2316 |
2012-07-09 20:15:02 | lunruj | set | files:
+ Tux.shp |
2012-07-09 20:14:34 | lunruj | set | files:
+ Tux.sav.gz |
2012-07-09 08:01:30 | matthiaskrgr | set | messages:
+ msg2311 |
2012-07-08 22:02:57 | lunruj | set | messages:
+ msg2307 |
2012-05-30 01:38:26 | salimiles | set | messages:
+ msg2297 |
2012-04-24 19:31:48 | matthiaskrgr | create | |
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