When I initially walk over SADD-NoExit, the game freezes for a short but
noticeable moment although the code run looks rather lightweight.
if (done_quest("SADD's power supply")) and
(not SADD_trick) then
SADD_trick = true
change_obstacle_state("SADDGun1", "enabled")
change_obstacle_state("SADDGun2", "enabled")
change_obstacle_state("BreakableWall2", "broken")
start_chat("SADD")
end
Can we improve performance somehow?
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