When I trigger ThouHastWon() indirectly via a map label (by closin the final
quest) and show some big screen message, these are only shown for a very very
short time, or even eaten by the big screen message that ThouHastWon() is
supposed to show:
SetNewBigScreenMessage(_("Game won.\n"));
.
@ d9521a015a74aefa9be710e25a7b6ec11202366f
|