Ending Quest "Tania's Escape"
Character arrive at town w/ Tania. Pendragon stops character. Go through other
details (Spencer/Doc Moore/ etc).
Every return to Pendragon dialog, Pendragon uses the dialog text:
npc_says(_"%s, you may enter.", Tux:get_player_name())
npc_says(_"However, you will have to talk to Spencer before you bring your
friend, Tania, into the town.")
Quest is completed, but wrong dialog is being used.