Submitted on 2014-04-09 12h32 by matthiaskrgr, last changed by matthiaskrgr.
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Author: matthiaskrgr
Date: 2014-04-09 12h32
It seems that standing animations are handled strangely by the engine.
They appear to be played while the enemy rotates, but somehow it looks like they
were cut off in the middle of the animation.
0e28c2c1802aaefe4caa884c5dbd31f628be04a1