Title tux footstep not played when tux starts walking
Priority important Status open
Assigned To Keywords
Linked issues Watchers

Submitted on 2015-01-06 20h15 by matthiaskrgr, last changed by matthiaskrgr.

Author: matthiaskrgr Date: 2015-01-06   20h15
Usually it takes a few walking cycles when tux starts walking until the footstep
sound is played.
I guess this has something to do with the two play_steps blocking each other
and/or not being reset properly, once tux comes to halt.

Or maybe we need to introduce a second running-only cycle and only use that one
for running sounds.
Author: fluzz Date: 2015-01-12   13h21
I do not really understand your comment.
The sound is played only when Tux is running, not when he is walking.
Your reference to the walking phase *and* the running phase are thus a bit
Author: fluzz Date: 2015-03-10   18h32
Any comment, matthias ?
Author: matthiaskrgr Date: 2015-03-14   10h32
Ok, it seems to work fine when you hold shift key to run, but using "u" to run
(toggle running on/off) the problem occurs.
Yeah, I meant the running cycles instead of the walking cycles, sorry. :)
Author: fluzz Date: 2015-04-28   20h34
Is that really a release-blocker, matthias ?
In my opinion, it's at most a 'bug'.
Do you agree to lower its priority ?
Author: matthiaskrgr Date: 2015-05-01   22h14
Ok, let's downgrade.
Date User Action Args
2015-05-01 22:14:31matthiaskrgrsetpriority: release-blocker -> important
messages: + msg3156
2015-04-28 20:34:17fluzzsetmessages: + msg3144
2015-03-14 10:32:53matthiaskrgrsetmessages: + msg3091
2015-03-10 18:32:18fluzzsetmessages: + msg3084
2015-01-12 13:21:51fluzzsetmessages: + msg3033
2015-01-06 20:15:15matthiaskrgrcreate