Submitted on 2015-01-06 20h15 by matthiaskrgr, last changed by matthiaskrgr.
Date: 2015-01-06 20h15
Usually it takes a few walking cycles when tux starts walking until the footstep
sound is played.
I guess this has something to do with the two play_steps blocking each other
and/or not being reset properly, once tux comes to halt.
Or maybe we need to introduce a second running-only cycle and only use that one
for running sounds.
Date: 2015-01-12 13h21
I do not really understand your comment.
The sound is played only when Tux is running, not when he is walking.
Your reference to the walking phase *and* the running phase are thus a bit
Date: 2015-03-10 18h32
Any comment, matthias ?
Date: 2015-03-14 10h32
Ok, it seems to work fine when you hold shift key to run, but using "u" to run
(toggle running on/off) the problem occurs.
Yeah, I meant the running cycles instead of the walking cycles, sorry. :)
Date: 2015-04-28 20h34
Is that really a release-blocker, matthias ?
In my opinion, it's at most a 'bug'.
Do you agree to lower its priority ?
Date: 2015-05-01 22h14
Ok, let's downgrade.
priority: release-blocker -> important messages: