Submitted on 2022-01-31 21h32 by shentino, last changed by fluzz.
Messages
Author: shentino
Date: 2022-01-31 21h32
When saving a game, each shop ends in a long string of blank items with zero
weight.
It would probably be tidier to just omit them entirely when saving.
Author: shentino
Date: 2022-01-31 22h36
For clarity this is the shoplist and shoplistweight variables inside an npc block
of the savefile
Author: specing
Date: 2022-12-02 16h55
Probably the whole thing should use dynarrays and not huge preallocated arrays that are mostly empty. But that's another issue.
Author: fluzz
Date: 2023-01-04 15h43
Yup, dynarrays should be used. This means a change in the savegame format, so postponed after 1.0