Message2457

Author matthiaskrgr
Recipients
Date 2013-03-08.16:49:58
Content
17:40 < matthiaskrgr> sound.c            int audio_rate = 44100;
17:40 < matthiaskrgr> if the sound we play is sampled with a different rate, it
sounds strange
17:42 < matthiaskrgr> so we can either try to fix the code and make the game
choose the sample rate for every sound (is that possible?) or we convert the
sounds which will reduce their quality
17:42 < matthiaskrgr> and make them sound different
History
Date User Action Args
2013-03-08 16:49:59matthiaskrgrsetmessageid: <1362761399.02.0.761973008405.issue640@freedroid.org>
2013-03-08 16:49:59matthiaskrgrlinkissue640 messages
2013-03-08 16:49:58matthiaskrgrcreate