Author jesusalva
Recipients Xenux
Date 2014-08-30.14:39:21
salimiles: I don't like the second option. If the player was playing and found
it too hard, he/she should be able to switch back to 'easy' as well.

In my opinion, we should save the difficult setting on the save game, and if
it's different from our current, call a function to update everything (HP bars,
etc. I already got issues with updating HP bars on my increase_difficulty() patch.)
Date User Action Args
2014-08-30 14:39:21jesusalvasetmessageid: <>
2014-08-30 14:39:21jesusalvasetrecipients: + Xenux
2014-08-30 14:39:21jesusalvalinkissue603 messages
2014-08-30 14:39:21jesusalvacreate