Author jesusalva
Recipients fluzz
Date 2014-11-11.22:50:08
Well, the bot placing function always takes in consideration waypoint numbers.
This is in map.c and/or enemy.c, if I'm not mistaken.

The problem with living bots is simple: Bot stains (or blood) *are* obstacles,
as well their dead bodies.

I'm still not sure why the limit, probably to avoid too much lag. Maybe showing
a warning on the ingame (or not) console or something...
Date User Action Args
2014-11-11 22:50:09jesusalvasetmessageid: <>
2014-11-11 22:50:09jesusalvasetrecipients: + fluzz
2014-11-11 22:50:09jesusalvalinkissue602 messages
2014-11-11 22:50:08jesusalvacreate