Submitted by stedevil
Since FDRPG is based on a base layout of 640x480px and then scaled from there to the chosen resolution, we have a lot of small alignment problems here and there. This stems from the bad practice of aligning things according to the "Distance from reference to top left corner of image" principle.
This leads that that as soon as you have 2 items of different size things start to get out of alignment from each other. Also it makes it a real PIA to modify and add things to the GUI that should work well at all imaginable resolutions.
A much smarter way to place something (eg a button) in the GUI would be to place it according to "Distance from reference to center of image". This would keep keep images correctly placed relative each other, whatever the resolution.
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