Issue546

Title takeover: bot image does not scale properly
Priority bug Status resolved
Assigned To fluzz Keywords
Linked issues Smarter principle of UI imageplacement
View: 252
Watchers fluzz

Submitted on 2011-11-24 19h08 by Henker, last changed by matthiaskrgr.

Files
File name Uploaded Type Edit Remove
takeover_botimage_2011-11-24.png Henker, 2011-11-24.19:08:42 image/png
Messages
Author: Henker Date: 2011-11-24   19h08
At higher screen resolutions the bot image at the takeover bot information
screen scales to wide (see attached image).

(I am not sure, if this has something to do with bug #252)

-------------------------------------------
Hello, this is FreedroidRPG, version 0.15rc1.
Video system type: x11.
Using screen resolution 1366 x 768.

Testing if color depth 32 bits is available... YES.

video mode set (bpp=24 RGBA=8880 depth=24)
-OpenGL--------------------------------------------------------------------------
Vendor     : X.Org
Renderer   : Gallium 0.4 on AMD RS880
Version    : 2.1 Mesa 7.11
Extensions : GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc
GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float
GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once
GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba
GL_NV_texture_barrier GL_ARB_robustness
Author: ahuillet Date: 2011-11-24   20h29
This problem is part of issue252.
Author: fluzz Date: 2011-11-27   16h00
Patch submitted to http://rb.freedroid.org/r/1651/
Author: fluzz Date: 2011-11-27   21h52
oops... my patch is for the dialog screen, which also has that issue.
i'll submit an other one for the takeover screen...
Author: fluzz Date: 2011-11-27   22h57
here is the patch for the takeover game:
http://rb.freedroid.org/r/1652/
Author: matthiaskrgr Date: 2011-11-30   20h27
Fixed in r5214 / r5215. Thanks!
History
Date User Action Args
2011-11-30 20:27:40matthiaskrgrsetstatus: open -> resolved
messages: + msg2090
2011-11-27 22:57:53fluzzsetmessages: + msg2088
2011-11-27 21:52:22fluzzsetmessages: + msg2087
2011-11-27 16:00:57fluzzsetassignedto: fluzz
messages: + msg2084
nosy: + fluzz
2011-11-24 20:29:02ahuilletsetmessages: + msg2081
linked: + Smarter principle of UI imageplacement
2011-11-24 19:08:42Henkercreate