It should be done in slow-mo, though. If the player were to watch this happen
at the current speed of the game, there wouldn't be enough time given to really
understand what's going on. Thus, the event should be at half speed. (Double
the time limit, make AI decisions take twice as long, or something to that
effect I suppose?)
Also, it probably goes without saying, but this should probably be done with
each side having 3 charges -- certainly no more.
After the player watches this event, he/she then is given the chance to hack a
few, themselves. Perhaps this should be done in an area similar to the "ranged
weapons training" where bots are behind a cage, unable to harm Tux. I think the
best method for this would be to throw 4 or 5 of the 123 bots on one side of
the cage together, that way when Tux hacks a bot, the player can also clearly
see the advantages of hacking bots (they fight other bots) as opposed to it
being lengthily explained in a dialog.
As they say, "a picture says a thousand words," and as hard as hacking can be
to understand at first, we could use as many "pictures" --well, player
interaction-- as we can get. |