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Submitted on 2011-10-23 22h45 by Henker, last changed by matthiaskrgr.
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fourteen.savegame
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Henker,
2011-10-23.22:46:49
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application/octet-stream |
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fourteen.shp
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Henker,
2011-10-23.22:45:55
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application/x-qgis |
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Author: Henker |
Date: 2011-10-23 22h45 |
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After entering level 42, my game is constantly crashing. The game stated that it
could find no closest waypoint, the whole error message is attached, as is a
savegame the problem should occur seconds after starting.
----------------------------------------------------------------------
Freedroid has encountered a problem:
In function: enemy_find_closest_waypoint.
FreedroidRPG package and version number: freedroidrpg 0.14.1.
Found no closest waypoint on level 42.
If you encounter this message, please inform the Freedroid developers
about the problem, by either
sending e-mail to:
freedroid-discussion AT lists.sourceforge.net
mention it to someone of the developers on our IRC channel:
channel: #freedroid on irc.freenode.net
post on our forum at:
https://sourceforge.net/apps/phpbb/freedroid
report a bug on our tracker at:
https://sourceforge.net/tracker/?group_id=54521&atid=474016
Thanks a lot!
Freedroid will terminate now to draw attention to the problems it could
not resolve. Sorry if that interrupts a major game of yours...
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 129 (XFree86-VidModeExtension)
Minor opcode of failed request: 10 (XF86VidModeSwitchToMode)
Value in failed request: 0x420000e
Serial number of failed request: 211
Current serial number in output stream: 213
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Author: Henker |
Date: 2011-10-23 22h46 |
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and the second file for the savegame
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Author: Henker |
Date: 2011-10-23 22h49 |
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I am using Ubunto 11.10. The Freedroid RPG 0.14.1 was installed using the
deb-package.
I am not sure about what information you also could need, so please ask fpr it
if I forgot something.
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Author: salimiles |
Date: 2011-10-24 05h59 |
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Hum, it looks like this doesn't affect the current SVN 5062.
It could be that there are no wapoints on that level in the released version?
From what I can tell, the level is mostly water, at least in the current SVN.
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Author: ahuillet |
Date: 2011-10-24 10h13 |
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Miles, I think you're right - .14.1 had no waypoints on level 42. Hence the bug.
What we have to do now is:
- check if we *still* require presence of a waypoint on a level
- if we do, make it non-fatal unless it's unavoidable
- add a check to the leveleditor validator
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Author: ahuillet |
Date: 2011-10-24 10h14 |
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Henker, do you wish to have a "fixed" savegame that will not crash? That can be
arranged.
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Author: Henker |
Date: 2011-10-24 17h05 |
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Thank you very much, but this will not be necessary. I opened the developer
tools and destroyed all bots in that level to get out of the area (since I had
already overtaken all of them this was ok). ;)
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Author: ahuillet |
Date: 2011-10-24 17h36 |
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What developer tools? Do you mean the level editor?
How did you destroy the bots?
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Author: Henker |
Date: 2011-10-24 17h59 |
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SHIFT+CTRL+ALT+C opens some developer or cheat tools with some options like
showing all bots in the level etc.
There is also an option "destroy robots on current level".
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Author: ahuillet |
Date: 2011-10-24 18h03 |
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OK - we call that the cheat menu.
--
Greetings,
A. Huillet
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Author: hakzsam |
Date: 2011-10-27 16h11 |
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My understanding is that this issue doesn't exist for the current svn version,
so, Henker, if you are agree with that, could you close the ticket, please?
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Author: Henker |
Date: 2011-10-27 23h39 |
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ahuillet mentioned three tasks to do to prevent problems of this kind in general
(2011-10-24 10h13)
Therefore I am not sure about closing this ticket before this tasks are
fulfilled. I would like to let ahuillet the decision about it.
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Author: hail |
Date: 2011-10-29 18h55 |
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I was able to confirm this bug is still possible to trigger (ostensibly)
I added an enemy to level 68, modified the waypoint array to contain 0 waypoints,
then tried to force an enemy that I clicked on to find a waypoint. Same error as
before. I'm not sure if this is considered a bug since we validate for it in the
level editor, but I'm writing a patch to handle this gracefully anyway
GDB log follows:
(gdb) break check_for_droids_to_attack_or_talk_with
Breakpoint 3 at 0x4494e3: file influ.c, line 1522.
(gdb) c
[Clicked on the droid here]
Breakpoint 3, check_for_droids_to_attack_or_talk_with () at influ.c:1522
1522 enemy *droid_below_mouse_cursor = GetLivingDroidBelowMouseCursor();
(gdb) p droid_below_mouse_cursor
$11 = (enemy *) 0x13c6ad0
(gdb) call enemy_find_closest_waypoint(droid_below_mouse_cursor)
$12 = 0
(gdb) set curShip.AllLevels[droid_below_mouse_cursor->pos.z]->waypoints.size = 0
(gdb) call enemy_find_closest_waypoint(droid_below_mouse_cursor)
----------------------------------------------------------------------
Freedroid has encountered a problem:
In function: enemy_find_closest_waypoint.
FreedroidRPG package and version number: freedroidrpg 0.14.1+svn.
Found no closest waypoint on level 68.
If you encounter this message, please inform the Freedroid developers
about the problem, by either
sending e-mail to:
freedroid-discussion AT lists.sourceforge.net
mention it to someone of the developers on our IRC channel:
channel: #freedroid on irc.freenode.net
post on our forum at:
https://sourceforge.net/apps/phpbb/freedroid
report a bug on our tracker at:
https://sourceforge.net/tracker/?group_id=54521&atid=474016
Thanks a lot!
Freedroid will terminate now to draw attention to the problems it could
not resolve. Sorry if that interrupts a major game of yours...
----------------------------------------------------------------------
Termination of freedroidRPG initiated...Thank you for playing freedroidRPG.
[Thread 0x7ffff095e700 (LWP 21487) exited]
[Thread 0x7fffea0f1700 (LWP 21489) exited]
Program exited with code 01.
The program being debugged exited while in a function called from GDB.
Evaluation of the expression containing the function
(enemy_find_closest_waypoint) will be abandoned.
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Author: matthiaskrgr |
Date: 2011-10-30 22h35 |
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Fixed in r5090. Thanks!
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Date |
User |
Action |
Args |
2011-10-30 22:35:10 | matthiaskrgr | set | status: open -> resolved messages:
+ msg1808 |
2011-10-29 18:55:13 | hail | set | assignedto: hail messages:
+ msg1800 nosy:
+ hail |
2011-10-27 23:39:57 | Henker | set | messages:
+ msg1779 |
2011-10-27 16:11:06 | hakzsam | set | messages:
+ msg1776 |
2011-10-24 18:03:03 | ahuillet | set | messages:
+ msg1745 |
2011-10-24 17:59:42 | Henker | set | messages:
+ msg1743 |
2011-10-24 17:36:04 | ahuillet | set | messages:
+ msg1741 |
2011-10-24 17:05:20 | Henker | set | messages:
+ msg1740 |
2011-10-24 10:14:02 | ahuillet | set | messages:
+ msg1736 |
2011-10-24 10:13:27 | ahuillet | set | messages:
+ msg1735 |
2011-10-24 05:59:11 | salimiles | set | messages:
+ msg1728 |
2011-10-23 22:49:55 | Henker | set | messages:
+ msg1724 |
2011-10-23 22:46:49 | Henker | set | files:
+ fourteen.savegame messages:
+ msg1723 |
2011-10-23 22:45:56 | Henker | create | |
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