Hello, this is FreedroidRPG, version 0.14.1+svn.
This seems to be a development version, so we'll exit on floating point exceptions.
Video system type: x11.
Using screen resolution 800 x 600.
Testing if color depth 32 bits is available... YES.
video mode set (bpp=24 RGBA=8880 depth=24)
-OpenGL--------------------------------------------------------------------------
Vendor : X.Org
Renderer : Gallium 0.4 on AMD RV710
Version : 2.1 Mesa 7.11
Extensions : GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_MESA_pack_invert GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2
GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format
GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil
GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba
GL_NV_texture_barrier GL_ARB_robustness
Now respawning all bots on level : 12.
Now respawning all bots on level : 12.
Now respawning all bots on level : 12.
Now respawning all bots on level : 12. print_trace: Obtained 7 stack frames.
print_trace: Obtaining symbols now done.
freedroidRPG(print_trace+0x12) [0x441e02]
/lib64/libpthread.so.0(+0x10150) [0x7f45271d3150]
freedroidRPG() [0x44247e]
freedroidRPG(get_lines_needed+0x29) [0x442ce9]
freedroidRPG() [0x46e167]
freedroidRPG() [0x470ac1]
freedroidRPG(widget_group_handle_event+0x181) [0x470f91]
print_trace(): received SIGSEGV!
---------------------------------------------------------------------------------
Termination of freedroidRPG initiated... Thank you for playing freedroidRPG.
svn info
Path: .
URL: https://freedroid.svn.sourceforge.net/svnroot/freedroid
Repository Root: https://freedroid.svn.sourceforge.net/svnroot/freedroid
Repository UUID: 524c2bfb-fa3f-0410-b5a2-92f4e1dc5b61
Revision: 5140
Node Kind: directory
Schedule: normal
Last Changed Author: matthiaskrgr
Last Changed Rev: 5140
Last Changed Date: 2011-11-10 17:21:37 -0500 (Thu, 10 Nov 2011)
Was in the underground warehouse after receiving the quest from Spencer. I had
three hacked bots and checked the log and the game crashed. It was a while
since I had saved and when I tried to recreate it the log worked fine.
|