Issue537

Title Tux unarmed strike sounds like a lightsaber
Priority bug Status resolved
Assigned To MichaelSM Keywords
Linked issues All obstacles created with IS_SMASHABLE flag will only ever use DROIDBLAST blast
View: 595
Watchers MichaelSM

Submitted on 2011-11-20 16h33 by ahuillet, last changed by infrared.

Messages
Author: ahuillet Date: 2011-11-20   16h33
If you strike an enemy without any weapon, the sound you make is that of a
lightsaber.
Author: ahuillet Date: 2011-11-20   16h34
The wrench sounds the same.
Author: ahuillet Date: 2011-11-20   16h46
glass wall breaks with an explosion sound
Author: ahuillet Date: 2011-11-20   17h22
Hunting knife sounds like a lightsaber as well.
Author: ahuillet Date: 2011-11-21   06h41
Downgrading to bug.
Author: salimiles Date: 2011-12-06   07h23
Looks like for attempted melee attacks:
hit = lightsaber
miss = wiffle sound

ranged shot = special sounds or willle sound.
Author: matthiaskrgr Date: 2011-12-06   13h42
sound/effects/bullets/Sword.ogg could be used for clubs, swords etc.
swing_then_nohit_[1-4].ogg could be used as bare-hand attack.
Author: MichaelSM Date: 2012-05-02   23h37
Progress:
http://soundcloud.com/soggytoaster/sets/freedroidfx/s-3lvjS
Author: MichaelSM Date: 2012-05-03   08h02
ahuillet, I've created a few new sound effects for the game as accessible by the 
above link. As for "glass wall breaks with an explosion sound," I've opened a new 
issue for that. See: http://bugs.freedroid.org/b/issue595
Author: ahuillet Date: 2012-05-04   07h07
The sound effects are good. Shall we commit them?

If I may make one comment about them however: they feel like you're hitting an
empty metal box, I suspect the bots are much "heavier" than this.
Author: MichaelSM Date: 2012-05-04   11h18
Ahuillet, yes. These can be committed. I will work on the effects more and more 
over the course of the development cycle leading up until the next release to 
get all of the sound effects in the entire game to be perfect. :) Or, as close 
to perfect as I can possibly get. This is one of my project goals, to get all of 
the sounds in this game up to par. In the meantime, I'll make more deeper sounds 
so it sounds like you're striking something much heavier.
Author: infrared Date: 2016-07-17   00h31
Michael's sounds were added in commit 6268e7. Thanks!
History
Date User Action Args
2016-08-10 13:50:27jesusalvalinkissue846 linked
2016-07-17 00:31:38infraredsetstatus: open -> resolved
2016-07-17 00:31:19infraredsetmessages: + msg3334
2012-05-04 11:18:29MichaelSMsetmessages: + msg2273
2012-05-04 07:07:20ahuilletsetmessages: + msg2257
2012-05-03 08:02:37MichaelSMsetlinked: + All obstacles created with IS_SMASHABLE flag will only ever use DROIDBLAST blast
2012-05-03 08:02:08MichaelSMsetmessages: + msg2251
2012-05-03 07:58:42MichaelSMlinkissue595 linked
2012-05-02 23:37:07MichaelSMsetmessages: + msg2249
2012-05-02 18:38:34MichaelSMsetassignedto: MichaelSM
nosy: + MichaelSM
2011-12-06 13:42:24matthiaskrgrsetmessages: + msg2102
2011-12-06 07:23:22salimilessetmessages: + msg2097
2011-11-21 06:41:39ahuilletsetpriority: important -> bug
messages: + msg2053
2011-11-20 17:22:52ahuilletsetmessages: + msg2046
2011-11-20 16:46:24ahuilletsetmessages: + msg2044
2011-11-20 16:34:28ahuilletsetmessages: + msg2043
2011-11-20 16:33:58ahuilletcreate