Ahuillet, yes. These can be committed. I will work on the effects more and more
over the course of the development cycle leading up until the next release to
get all of the sound effects in the entire game to be perfect. :) Or, as close
to perfect as I can possibly get. This is one of my project goals, to get all of
the sounds in this game up to par. In the meantime, I'll make more deeper sounds
so it sounds like you're striking something much heavier.
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