Issue858

Title Bots resistant to skills
Priority idea Status open
Assigned To Keywords
Linked issues Watchers digifuzzy

Submitted on 2016-08-10 15h24 by jesusalva, last changed by digifuzzy.

Messages
Author: jesusalva Date: 2016-08-10   15h24
I was reading RR 2171 and Scottfurry said about bot resistance for Tux skills on it.

I think it's a good idea (For example, a 999 bot may be too smart to be foiled
with malformed packets or to be tricked into calculing pi) so I'm opening a
ticket for it, so this idea doesn't gets lost on Review Board.

Observation: In my opinion bot resistance should be done in % (all skills
applies, they just have lowered damage/effect) or by a list of skills immunity
in droid_specs.lua (because, you see, grenades are skills as well...)
Author: digifuzzy Date: 2018-07-28   17h15
That comment was originally made almost 18 months ago. It has been ~10 
months since I backed away from active contributing due to the 
negative/harsh response I got from SDL2 implementation.

A concern I had with the spells was how the increases were being 
applied. Numbers were being changed in a linear fashion (i.e. level * 
damage range) for skill. This seemed disproportionate to the observation 
of advanced bots abilities being "exponential" in nature to previous series.

IMO, there was(and may be) a balance-of-play issue.

The idea of "security hardening" was thrown out as a suggestion. Just 
like there are an ever evolving hacks that can be exploited IRL - some 
bots could have had upgrades to prevent these exploits. Its too easy to 
leave selected skill blazing about the game area. Quickly switching 
between skills becomes another issue (only 6? slots for 
quick-skill-selection). Someone else can think about that one - my vote 
is to use ctrl-alt-key combination to move "quick save/load" freeing up 
two more function keys.

Overall, there are balance of play issues in Tux ability that would best 
be addressed before starting down this path, IMHO.

Regards,
Scott

On 10/08/16 09:24 AM, Jesus Saves - Roundup wrote:
> New submission from Jesus Saves <cpntb1@ymail.com>:
>
> I was reading RR 2171 and Scottfurry said about bot resistance for Tux skills on it.
>
> I think it's a good idea (For example, a 999 bot may be too smart to be foiled
> with malformed packets or to be tricked into calculing pi) so I'm opening a
> ticket for it, so this idea doesn't gets lost on Review Board.
>
> Observation: In my opinion bot resistance should be done in % (all skills
> applies, they just have lowered damage/effect) or by a list of skills immunity
> in droid_specs.lua (because, you see, grenades are skills as well...)
>
> ----------
> messages: 3347
> nosy: digifuzzy
> priority: idea
> status: open
> title: Bots resistant to skills
>
> ________________________________________
> FreedroidRPG issues <bugs@freedroid.org>
> <http://bugs.freedroid.org/b/issue858>
> ________________________________________
History
Date User Action Args
2018-07-28 17:15:16digifuzzysetmessages: + msg3592
2016-08-10 15:24:20jesusalvacreate