Author matthiaskrgr
Date 2013-10-08.21:46:40
The idea was to basically have 3 (or whatever) seperate obstacles who are
"grouped" only for selecting, moving, deleting in the editor.
E.g. when you click on one of them, all 3 obstacles become selected and the
action is applied on all of them equally.
Basically make the editor interface treat a group of obstacles as single
obstacle, but make the game treat it as 3 seperate obstacles, like this: (note: I'll have to re-do the sketches)
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