The automatic pathfinding can even become a pain. This is apparent in the first level of the dungeon where you go past where the hacker lives (near a lawnmower bot). Going back inside the corridor from the last room to the North-West is really difficult since unless you click exactly inside the narrow corridor, it'll try to take you to the other half of the room instead. This is difficult to address I suppose, short of modifying the architecture. You could try using some modifier key or other key to skip the pathfinding and just move directly forwards. I still don't think this alone would be the best solution to the original problem. |