Submitted on 2024-08-10 14h39 by duclou, last changed by fluzz.
Author: duclou |
Date: 2024-08-10 14h39 |
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This has already happened to me several times (but it's very very rare) during different games, I don't know how to reproduce the bug, but it seems to me that it's when I have the inventory open and I throw an item on the ground, I don't know why, but sometimes there's a duplication of this item on the ground, if I take the duplicated item in my inventory, then, when I save the game, it crashes and it will no longer be possible to load this game.
I don't think that's a problem, but it's always happened when I've interacted with a merchant or the equipment upgrade factory.
* text translated with deepl
In french, my native language:
Crash du jeu après duplication d'un item sur le sol.
Cela m'est déjà arrivé plusieurs fois (mais c'est très très rare) lors de différentes parties, je ne sais comment reproduire le bug, mais il me semble que c'est lorsque j'ai l'inventaire ouvert et que je jette un item au sol, je ne sais pourquoi, mais il y a parfois une duplication de cet item au sol, si je prends l'item dupliqué dans mon inventaire, alors, lors de la sauvegarde du jeu, il plante et il ne sera plus possible de charger cette partie.
Je ne pense pas que cela ait une incidence et peut-être du hasard, mais cela s'est toujours produit lorsque j'avais intéragi avec un marchand ou encore avec l'usine d'amélioration de l'équipement.
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Content of the fdrpg_out.txt :
--start of real debug log--
Hello, this is FreedroidRPG, version 1.0.
Video system type: x11.
Using screen resolution 1366 x 768.
Testing if color depth 32 bits is available... YES.
video mode set (bpp=24 RGBA=8880 depth=24)
pixel format (shift/mask) : red: 16/0x00ff0000, green: 8/0x0000ff00, blue: 0/0x000000ff, alpha: 0/0x00000000
-OpenGL--------------------------------------------------------------------------
Vendor : Intel Open Source Technology Center
Renderer : Mesa DRI Intel(R) HD Graphics (Whiskey Lake 3x8 GT2) x86/MMX/SSE2
Version : 3.0 Mesa 18.3.6
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Now respawning all bots on level : 12 (Cryo Stasis Lab).
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FreedroidRPG 1.0 encountered a problem in function: resume_lua_coroutine
Error running Lua code: .../local/share/freedroidrpg/lua_modules/script_helpers.lua:310: bad argument #2 to 'format' (no value).
Erroneous LuaCode={
305 local no_wait = "WAIT"
306 if (arg[#arg] == "NO_WAIT") then
307 no_wait = "NO_WAIT"
308 table.remove(arg)
309 end
>310 text = string.format(text, table.unpack(arg))
311 return text, no_wait
312 end
}
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Author: fluzz |
Date: 2024-08-14 10h47 |
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Mhh... Never heard of such a bug, thanks for the report.
Without a way to reproduce, it could however be hard to catch.
We also need the file 'jux.shp'. Could you please add it to this report ?
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Author: duclou |
Date: 2024-08-16 06h23 |
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In fact I've just tested a lot of different things and I think I've found how to reproduce the bug, you need to have 2 identical items in your inventory, throw one on the ground, and throw the second exactly on top of the first (mouse pointer exactly on the ground item).
I've added the jux.shp file and a quick video showing how to reproduce the bug to the zip.
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Author: fluzz |
Date: 2024-08-16 06h47 |
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Your jux.shp file is empty... I tried your recipe, saved the game and reloaded it, but no crash. I'll try with your savegame, when you'll upload the right jux.shp.
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Author: duclou |
Date: 2024-08-16 06h52 |
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In fact, you don't need to have the same two items, this happens with any item on the ground.
Merci d'voir porté attention à mon message =)
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Author: duclou |
Date: 2024-08-16 06h56 |
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I can't reload my jux game, because freedroid crash when I try, sorry :/
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Author: duclou |
Date: 2024-08-16 07h25 |
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Ok, I changed to another game, and this time the shp file contains data, I hope it will be enough. I've also added another video leading up to the game crash.
Sorry for my bad english...
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Author: fluzz |
Date: 2024-08-16 08h50 |
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Ok. Easy to reproduce. Even no need to drop an item over an other one.
Take a bomb, for instance, drop it on the floor.
Take the equipped laser riffle (the one in the hands of Tux in the inventory), drop it where you want on the floor. There are now 2 riffles on the floor...
Now, here the actual bug :
Reload the savegame, click on the equipped riffle in the inventory, and you'll see that a riffle item label is displayed near Tux. This should not happen ! There's a bug here !
Because, if you click on the unequipped riffle (in the lower part of the inventory), you'll see that no label is displayed near Tux. That's the normal behavior.
Thx for the additional information, it can now be easier to find the bug.
(and don't worry for your english, it is not worst than mine - I'm also French :-))
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Author: fluzz |
Date: 2024-08-16 11h22 |
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I was not able to reproduce with a fresh new game...
So I tried several things with your savegame and, interesting fact: it only happens in Town !
In Town, you left many items on the floor... probably related...
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Author: fluzz |
Date: 2024-08-16 12h09 |
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So here's what happens:
When the second item is dropped on the floor, the list containing all the dropped items on that level being full, it is extended by using realloc().
Then, the pointer to the item is not more valid. The bug could be with MoveItem() in drop_item(). Need further investigation.
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Author: fluzz |
Date: 2024-08-16 12h13 |
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As a confirmation: If the drop_list is initialized with a bigger size (100 instead of 10), the issue disappears...
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Author: fluzz |
Date: 2024-08-22 09h06 |
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duclou, could you please test the latest gitlab version (commit 85156e28), and confirm that the reported bug is fixed ?
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Author: fluzz |
Date: 2024-08-25 13h46 |
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duclou, if the bug is not fixed with latest version, please reopen the issue.
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Date |
User |
Action |
Args |
2024-08-25 13:46:51 | fluzz | set | status: open -> resolved messages:
+ msg3850 |
2024-08-22 09:06:49 | fluzz | set | messages:
+ msg3849 |
2024-08-16 12:13:20 | fluzz | set | messages:
+ msg3848 |
2024-08-16 12:09:44 | fluzz | set | messages:
+ msg3847 |
2024-08-16 11:22:58 | fluzz | set | messages:
+ msg3846 |
2024-08-16 08:50:30 | fluzz | set | messages:
+ msg3845 |
2024-08-16 07:26:00 | duclou | set | messages:
+ msg3844 |
2024-08-16 07:21:13 | duclou | set | files:
+ freedroid_crash_files.zip |
2024-08-16 06:56:38 | duclou | set | messages:
+ msg3843 |
2024-08-16 06:52:51 | duclou | set | messages:
+ msg3842 |
2024-08-16 06:47:16 | fluzz | set | messages:
+ msg3841 |
2024-08-16 06:24:11 | duclou | set | files:
- freedroid_crash_files.zip |
2024-08-16 06:23:03 | duclou | set | messages:
+ msg3840 |
2024-08-16 06:20:05 | duclou | set | files:
+ freedroid_crash_files.zip |
2024-08-14 10:47:16 | fluzz | set | messages:
+ msg3839 |
2024-08-10 14:39:04 | duclou | create | |
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