List of issues - Show Not Resolved

ID Activity Title Status Creator Assigned To
0.16 rc bugs
974 33 months ago Draining bots does not work rejected cypherpunks  
850 103 months ago Freedroid Bet Bartender Issue rejected sydneyjd  
833 107 months ago Cryo Facility Dialog error rejected digifuzzy  
934 33 months ago Crash in load game rejected Jeferson  
958 56 months ago OpenGL + i915 + 1.0rc2 = SIGSEGV [workaround available] open bircoph fluzz
907 76 months ago [SIGSEGV] Crash when handling inventory rejected jesusalva  
749 79 months ago received SIGSEGV! rejected mhwombat  
560 109 months ago Update Screenshots on Sourceforge Page to 0.15 rejected salimiles ahuillet
606 112 months ago Restricted window frame for cursor in-game rejected MetropolitanVickers fdadmin
793 113 months ago resolution menu is broken rejected matthiaskrgr  
779 115 months ago valgrind: uninitialized values on main menu open rejected matthiaskrgr fluzz
673 116 months ago graphic problem red rectangle on Intel 945GME rejected bob  
768 118 months ago Key functionality affects play rejected digifuzzy  
828 100 months ago teleport - way back is broken rejected zdenek  
797 113 months ago pathfinding crash when reducing size of town to 30x30 open matthiaskrgr  
681 18 months ago sanitize address crash in tutorial. rejected matthiaskrgr fluzz
973 23 months ago Most of the GUI is designed for 4:3 screens and it is harder to read on 16:9 open NetSysFire  
977 30 months ago crash with memory corruption/double free open freem  
943 60 months ago Some NPCs are too easy to miss open LotBlind  
936 60 months ago Targeting enemies is difficult open LotBlind  
930 60 months ago Movement is clunky open LotBlind  
911 76 months ago Kill Faction contains Respawn Bug open jesusalva fluzz
890 79 months ago Unreliable cmp_obstacle_state open jesusalva  
903 79 months ago Overpowered Blasts (aka. Do Not Use Bullet Damage as DPS) open jesusalva  
866 93 months ago buffer overflow: redo/undo actions with chests filled with items open matthiaskrgr  
848 103 months ago Quest log messages are saved translated. open fluzz  
792 104 months ago dialog: tania: problems when spencer is dead but tania should see him. open matthiaskrgr Xenux
834 106 months ago Cryo Facility Gate rejected digifuzzy  
807 106 months ago Deprecation warning from Doxygen rejected digifuzzy  
813 111 months ago memory leaks while playing tutorial open matthiaskrgr  
610 111 months ago Getting both rewards from Duncan/Koan quest open Calangao Xenux
783 112 months ago tux footstep not played when tux starts walking open matthiaskrgr  
686 112 months ago editor: sanitize address crash copying/pasting objects and playing around with undo/redo functions rejected matthiaskrgr fluzz
684 113 months ago editor: sanitize address crash after saving map rejected matthiaskrgr  
687 120 months ago ASAN: sanitize address crash if bot placed within wall and without near waypoint. open matthiaskrgr  
759 120 months ago ASAN heap-buffer-overflow when bot stuck in walls rejected matthiaskrgr  
734 124 months ago validator: check for corrupted waypoint connections open matthiaskrgr  
671 126 months ago -b leveltest finds errors which the building check DOES NOT open matthiaskrgr  
693 129 months ago asan crash returning to main menu from editor playtest after tux died(?) open matthiaskrgr  
633 131 months ago fix z-ordering for big obstacles open matthiaskrgr  
694 131 months ago ASAN crash while -b loadship rejected matthiaskrgr  
679 132 months ago editor: delete seleted obstacle pressing DELETE key rejected matthiaskrgr  
669 136 months ago bots to choose different waypoint as target if current target is blocked open matthiaskrgr  
658 137 months ago dialog: race condition / code not executed in written-down order? open matthiaskrgr  
636 139 months ago editor: stop scrolling over map if fdrpg window looses focus open matthiaskrgr  
565 147 months ago dialog validator to check every dialog independently open matthiaskrgr  
252 153 months ago Smarter principle of UI imageplacement open tracker_migration hail
542 153 months ago LUA: have_item() should be logical, not numeric rejected matthiaskrgr  
1001 2 months ago Hard crash when playing a level with errors such as missing obstacles open lumidify  
1000 3 months ago Game crashed when hero load open bibothekid  
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