List of issues - Show Not Resolved

ID Activity Title Status Creator Assigned To
0.16 rc bugs
974 13 months ago Draining bots does not work rejected cypherpunks  
850 83 months ago Freedroid Bet Bartender Issue rejected sydneyjd  
833 88 months ago Cryo Facility Dialog error rejected digifuzzy  
968 12 months ago CVE-2020-14938: An issue was discovered in map.c open Snark fluzz
967 12 months ago CVE-2020-14939: An issue was discovered in savestruct_internal.c open Snark fluzz
953 12 months ago Lua code execution in loading untrusted save game open mmmds fluzz
934 14 months ago Crash in load game rejected Jeferson  
958 37 months ago OpenGL + i915 + 1.0rc2 = SIGSEGV [workaround available] open bircoph fluzz
907 57 months ago [SIGSEGV] Crash when handling inventory rejected jesusalva  
749 60 months ago received SIGSEGV! rejected mhwombat  
560 89 months ago Update Screenshots on Sourceforge Page to 0.15 rejected salimiles ahuillet
606 92 months ago Restricted window frame for cursor in-game rejected MetropolitanVickers fdadmin
793 94 months ago resolution menu is broken rejected matthiaskrgr  
779 96 months ago valgrind: uninitialized values on main menu open rejected matthiaskrgr fluzz
673 97 months ago graphic problem red rectangle on Intel 945GME rejected bob  
768 98 months ago Key functionality affects play rejected digifuzzy  
828 81 months ago teleport - way back is broken rejected zdenek  
797 94 months ago pathfinding crash when reducing size of town to 30x30 open matthiaskrgr  
973 4 months ago Most of the GUI is designed for 4:3 screens and it is harder to read on 16:9 open NetSysFire  
977 10 months ago crash with memory corruption/double free open freem  
943 41 months ago Some NPCs are too easy to miss open LotBlind  
936 41 months ago Targeting enemies is difficult open LotBlind  
930 41 months ago Movement is clunky open LotBlind  
824 56 months ago MO-HFGateAccessServer dialog won't proceed3 due to lua error postponed ferrisBueller  
911 57 months ago Kill Faction contains Respawn Bug open jesusalva fluzz
890 60 months ago Unreliable cmp_obstacle_state open jesusalva  
903 60 months ago Overpowered Blasts (aka. Do Not Use Bullet Damage as DPS) open jesusalva  
866 74 months ago buffer overflow: redo/undo actions with chests filled with items open matthiaskrgr  
848 83 months ago Quest log messages are saved translated. open fluzz  
792 84 months ago dialog: tania: problems when spencer is dead but tania should see him. open matthiaskrgr Xenux
834 86 months ago Cryo Facility Gate rejected digifuzzy  
807 86 months ago Deprecation warning from Doxygen rejected digifuzzy  
813 91 months ago memory leaks while playing tutorial open matthiaskrgr  
610 92 months ago Getting both rewards from Duncan/Koan quest open Calangao Xenux
783 92 months ago tux footstep not played when tux starts walking open matthiaskrgr  
686 92 months ago editor: sanitize address crash copying/pasting objects and playing around with undo/redo functions rejected matthiaskrgr fluzz
684 94 months ago editor: sanitize address crash after saving map rejected matthiaskrgr  
687 101 months ago ASAN: sanitize address crash if bot placed within wall and without near waypoint. open matthiaskrgr  
759 101 months ago ASAN heap-buffer-overflow when bot stuck in walls rejected matthiaskrgr  
734 105 months ago validator: check for corrupted waypoint connections open matthiaskrgr  
671 106 months ago -b leveltest finds errors which the building check DOES NOT open matthiaskrgr  
693 109 months ago asan crash returning to main menu from editor playtest after tux died(?) open matthiaskrgr  
633 111 months ago fix z-ordering for big obstacles open matthiaskrgr  
694 111 months ago ASAN crash while -b loadship rejected matthiaskrgr  
681 112 months ago sanitize address crash in tutorial. open matthiaskrgr  
679 112 months ago editor: delete seleted obstacle pressing DELETE key rejected matthiaskrgr  
669 116 months ago bots to choose different waypoint as target if current target is blocked open matthiaskrgr  
658 117 months ago dialog: race condition / code not executed in written-down order? open matthiaskrgr  
636 119 months ago editor: stop scrolling over map if fdrpg window looses focus open matthiaskrgr  
591 122 months ago change_obstacle_type() has to unglue/glue new obstacle, not only change its type open matthiaskrgr  
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